Wild Magic Sorcerer Revamp || D&D with Dael Kingsmill

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  • Published: 14 January 2020
  • This time on MonarchsFactory I'm tossing around some new ideas for how the Wild Magic Sorcerous Origin could manifest in 5e Dungeons and Dragons.

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    Music is from https://www.bensound.com and Brittle Rille by Kevin MacLeod.
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Comments • 317

  • Tomáš Karlík
    Tomáš Karlík  1 days back

    I dunno about the damage... I'm already disliking the idea of rolling a fireball and killing your entire party at lvl 2 (or even up to 4 if you're extra unlucky), ruining the whole game for everybody... Tying the damage to the sorcerer lvl is a good starting point, but still, an average of some 11 dmg on lvl 2 can kill all squishy PCs, especially after combat.

    Also, you make stopping in the middle of a DND session and just playing another game sound as if you've never played DND in real life... If you finally manage to meet for a couple of hours of DND, the last thing you want is to then cut it short because the DM has some unconventional idea about what could happen next and needs to prepare. I guarantee most groups would be split at best. And don't get me wrong, I like the _idea_ of it, but the suggestion just doesn't seem realistic for your "off-the-shelve" generic DND.

    If you feel like giving the sorcerer a glimpse of the future, it might be better to give some rather vague scene or remark about what you have prepared in your campaign. A well constructed claim can be fit to almost any circumstances, and if the players are keen, they may connect the dots with the "vision".

    And lastly, it may be fun to play _as a DM_ , but trust me - a subclass that is special because by playing it, the player is potentially going to miss a session or two just cause of a dice roll, will not bode well for your group's morale.

    • nuzuk
      nuzuk  2 days back

      Very glad nerdarchy recommended this channel I don’t have a big enough poster board to scrawl the number ten on. Great stuff

      • nuzuk
        nuzuk  2 days back

        MonarchsFactory haha ya they just had a recommended YouTuber video I was really expecting to know one. All most ashamed I haven’t watched you because folk lore is my jam

      • MonarchsFactory
        MonarchsFactory   2 days back

        Oh, and for the compliment, too! Of course, thank you so much for the kind words -- I got all caught up in the excitement and forgot my manners, haha, sorry about that

      • MonarchsFactory
        MonarchsFactory   2 days back

        !!! I had no idea! Thanks for letting me know!

    • Mark Sellers
      Mark Sellers  5 days back

      Australian and American accent?

      • JoaoG R
        JoaoG R  6 days back

        I love how you made the Wild Magic Sorcerer a knot in the Weave!

        • JoaoG R
          JoaoG R  6 days back

          watching this just after seeing the Web DM's vid on Dark Sun is amazing! your concept of wild magic goes so well with the Dark Sun concept of defilers, but, instead of absorbing life force, they explode!

          • zinv08
            zinv08  7 days back

            "Save the fuckin' cheerleader!"

            • Gebhard Blucher
              Gebhard Blucher  1 weeks back

              The drawbacks of your system don't seem much like drawbacks to me honestly and kind of sort of actually increase the appeal of the class. And the benefits as you said are really powerful.

              (Disclaimer: I have a deep aversion to the Chosen One/Mary Sue archetype/trope of any flavor. So there is that.)

              The worst bit IMO is imagining myself the sorcerer's hapless companion forced to party with this character. So not only does he potentially kill me with his OP abilities, but he also stops the game for everyone while the universe revolves around him for 1+ additional sessions?

              Sorry to be critical. Just giving feedback.

              I really do love your channel! It's always interesting and entertaining.

              • Jamie Finch-Penninger
                Jamie Finch-Penninger  1 weeks back

                I want to play in Dael's games

                • Vivec
                  Vivec  1 weeks back

                  I’m never gonna get “MAAAAGIC HAS BROOOOKEN” out of my head now

                  • the walkin dude
                    the walkin dude  1 weeks back

                    As long as nobody makes a d&d movie that involves wizards being the ruling class and some bungling thieves that steal a magic map and run into a crazy dwarf and the guy who wrote the rocky horror picture show, everything will be fine.
                    What's that?
                    They did?
                    There was?
                    He did?
                    Well, dammit.

                    • PPDD
                      PPDD  1 weeks back

                      Maaagic has brooooken!

                      You are awesome :)

                      • Lauren K
                        Lauren K  1 weeks back

                        I almost clicked away halfway through, around the ten-minute mark I was like "okay but this is pretty extreme and ridiculous and there's just no way" and somewhere in the last two minutes I was suddenly sold. What an adventure this has been.

                        • Corbinite
                          Corbinite  1 weeks back

                          THANK YOU. Just about every single homebrew I've found for the wild magic sorcerer has just expounded on the issues I already had with the class. Like the d1000 wild magic surge table that has a chance of making the sun go supernova and ending the world. And it's not even that the magic is too big to contain and YOU go supernova, no the sun just goes supernova for no real reason. It's just adding to the ridiculousness, it's the same from a grounding perspective as the vanilla one that makes you burp out bubbles. And that kind of gameplay can be fun for sure. I definitely want to play in a game as a wild magic sorcerer, with the vanilla or expanded tables. But there is absolutely no way of fitting vanilla wild magic sorcerer or most homebrews into the way I've built my world, it just grates against it so severely. It doesn't actually evoke the feel of not having good control over your powers.

                          And your homebrew is... holy shit. It's amazing. I'd personally change a few things, maybe replace the 18th lv feature so there's still some risk, like surges do half-damage on a failed save and no damage on a success, and I might change the 6th lv feature which triggers the surge into something with a bit of a different flavor. But I'm totally using this at the very least as a jumping off point.

                          • Corbinite
                            Corbinite  1 weeks back

                            I'm honestly so glad someone else is on the same page here that's awesome

                          • MonarchsFactory
                            MonarchsFactory   1 weeks back

                            Often times the nice comments I get don't sink in very easily, but I wanted to let you know that this is exactly the kind of response I hoped to get from this video and that your comment made my day. :)

                        • Okyanus Kar Şen
                          Okyanus Kar Şen  1 weeks back

                          Hey Dael! I've been watching your videos for quite a while now, and they really are mind opening on many aspects and give pretty good ideas, keep up the good work !
                          I'd like to have your opinion on island hopping campaigns, as in have you ever DM'd one? What did you do/would you do to keep the traveling aspect interesting? How long do you think a journey between two juxtapposed islands should take, both in game and irl? On more of a worldbuilding level, what kind of "myths" and/or folk tales would you implement? What of the maritime cultures and societies inhabiting the islands? Etc, etc...
                          Cheers!
                          P.S: I really hope you do a video on this btw, think it would be pretty darn cool!

                          • CH3-Cd-CH3
                            CH3-Cd-CH3  2 weeks back

                            why not base the amount of damage on the percentile? damage equal to half their level rounded up for each 10%, that way you have them playing the risk game even more, early on "oh it's only like 4 damage even if it goes wrong, it's fine" then later on "oh fuck, any time I use this I might really die" which would really reward early on recklessness and then beat you with the stick later on

                            • Dominic von Stösser
                              Dominic von Stösser  2 weeks back

                              The way I do the wild magic surge is that the sorcerer has a base latent chance of wild magic happening, which equals their level. Then each time they cast a spell, that spell's level is added to that base chance; this leads to the number creeping ever higher. And each time a spell is cast, percentiles are rolled; if the number is equal to or below the wild magic number, *pop* something odd happens. The number resets to the base chance after a long rest.Also, every time a spell attack roll is fumbled, *pop* something odd happens. I also use a 3rd party wild magic surge table with something like 300 entries, and use those as a baseline.

                              • Patrick Kenny
                                Patrick Kenny  2 weeks back

                                Have a good grasp on what I like about wild magic sorcerers fictionally but not mechanically. This was inspiring and helpful.

                                • Senrab3123
                                  Senrab3123  2 weeks back

                                  Wizards are the smart kids who studied hard to get good grades.


                                  Sorcerers are the popular kids who graduate no matter what because their parent's are rich or powerful, but are clearly under qualified for the real world.


                                  Warlocks passed by cheating with the help of a friend who knew all the answers.


                                  Thank you for attending my TED Talk about the Arcane Magic High School Metaphor.

                                  • Vigilant Sycamore
                                    Vigilant Sycamore  2 weeks back

                                    On a different note, what you said about how in your setting you treat magic as dangerous made me think of how I treat magic in the world(s) I'm working on. I'm one of those people who's great at coming up with ideas and not so great at picking one and developing it, but there's really two or three worlds I've got ideas for.

                                    First, a Slavic-inspired homebrew setting. This would either have Slavic gods and monsters mixed in with the more traditional D&D gods and monsters, or all-Slavic. I'm not sure how to treat magic here, maybe something that you can see the effects of but not the thing itself? I'm also friends with a Slavic pagan on tumblr, and a lot of the ideas I already have for this setting were inspired by her blog, so the way I depict magic may be influenced too.

                                    Then there's another idea, which I've decided to keep separate, partly because it's very different from conventional D&D. In this one, while magic works differently for different classes, if you don't properly control it, or use too much power, it might start to mutate you. Or alter you psychologically - one idea I've had for this world is that there are physical spells and semantic spells. For fire magic, a physical spell is just fueled by something to burn, but semantic magic (which can be stuff like a healer burning the sickness out of someone's body, or a necromancer turning someone's soul to spiritual ash, leaving just a burnt-out husk) are fueled by the caster's own emotional energy.

                                    And the third-ish one is magic as something that can be understood with time. This is the idea behind a homebrew class I've thought of that's all about understanding why certain spells have the components they do, the purpose of the words, movements, and materials. And this understanding would let them basically modify spells or just MacGyver something, with appropriate restrictions.

                                    • Vigilant Sycamore
                                      Vigilant Sycamore  2 weeks back

                                      This is a really interesting video!

                                      I'm actually playing a sorcerer in my current (and first) campaign, and considering his personality (he has the sage background and his mentor was a controversial wizard who got killed for his unethical experiments, he's a bookworm and has the "I take notes when I see a demon" personality flaw, and I've been trying to lean further into a sort of mad mage angle with him)... the way you described your version of a wild magic surge, and the clarity/knowledge that comes with it, I feel like my character practically seek out opportunities to push magic to its breaking point after the first time it happens, just to experience that again.

                                      • Miles Lugo
                                        Miles Lugo  2 weeks back

                                        Suicidal multiclass idea 17:3 your wild sorcerer and A Berserker Barbarian. You need at least those first 3 levels in barbarian and that wild surge ability but I can see it being a sliding scale.

                                        • Mo Bouihi
                                          Mo Bouihi  2 weeks back

                                          I really dig this. Thank you!

                                          • Scott Junner
                                            Scott Junner  2 weeks back

                                            "The Druid has a blue streak in her hair!" So, yeah, shit's well fucked up.

                                            • Mike
                                              Mike  2 weeks back

                                              I think I wish wizards were the way they used to be in older editions where they were arcane academics but also born with a gift, kinda like the mages in The Witcher, where only some people are born with magic abilities and can hone them with rigorous training and study. Otherwise, I feel like there would be way more wizards if anyone could do it and it makes sorcerers too passive, not having to train themselves. Guess I have some homebrew to work on!

                                              • Breno Sobral
                                                Breno Sobral  2 weeks back

                                                I liked some of those ideas, and I may use some of those tu encreases my player interesse on the game

                                                • Astrein1
                                                  Astrein1  2 weeks back

                                                  In my world Dragonborn, Elves and other races are innate sorcerers, so I set the rule that a Wild Magic Sorcerer is a creature that practiced magic by its own and didnt even discovered its innate sorcery (if it even had one). That or someone who got magic powers after suffering magical/genetical experiments on its body. So... Untrained creature or the result of magical/genetical experiments.

                                                  • Ryan Arland
                                                    Ryan Arland  2 weeks back

                                                    Magical mishaps make the arcane feel so much more magic-y, y'know? Great vid. :)
                                                    Also, this reminds me of what I had planned to rework a warlock-like class into, except instead of the risk being in playing with the limits of arcane, it'd be the warlock making frantic split-second pleas with their patron to get them out of a tight bind with some reailty-bending super strong magics like what you're talking about in this vid. But instead of the random chance of a freak accident occurring, the idea was going to be that ever favor came with a due to the devil and eventually they'd come to collect on your tab and the consequences would be aligned with the patron's own agenda. Example: a trickster patron, such as a powerful fae might grant you a re-roll to avoid getting your leg nommed off by a dire gator, but some time later on when you least expect it, they'll let an adversary of yours re-roll their attack, maybe even grant them a crit, perhaps instead they send out a sprite to light your in on fire. Any little disaster they can think of just so they can watch you squirm for their own amusement. Or perhaps a fiendish patron who will exchange favors for souls and if you don't pay up in time, he'll chip away at your own soul, possibly going as far as to rob you of a permanent hit point or 2 or something. I just like the idea of a karmic exchange. A warlock's short-term investment in saving their hide in the moment is going to hang the paranoia of bad luck over their head and suddenly every black cat they pass by in an alley is going to make their hair stand on end, not knowing when or how their patron may collect. And, like your system, maybe they don't come knocking right away, but it can build up the more the warlock taps into these favors until their bill runs real high.
                                                    It'd also be interesting if the warlock had to negotiate to attain all their new powers, just like a wizard needs to study or read magical texts to learn their magic. Each bargain with a warlock's patron could look something like entering a fugue state and projecting themselves to the plane of their patron a la Edward Elric at the gate with the god-like entity that can promise him knowledge or his brother's body, whatever the warlock wants, but at a price.
                                                    Perhaps the warlock could even use one of their last second pleas to get a one-time use of magic well beyond their skill level to cast yet but it could have some horrific side-effect. Perhaps the rift that opens up to cast that spell directly from the patron's plane accidentally sucks a party member up, banishing them to the patron's plane and suddenly the big bad is defeated by the 8th level warlock that just pulled a 9th level spell out of their butt but now their friend just got isekai'd off to a land of shadows of darnkess or the faewild and now the whole party has to live with the consequences of the warlock's gamble as they venture out to rescue their lost teammate where ever they are being held!

                                                    I also may have presented the patrons as super malevolent. I feel like that is appropriate, though the sadism could be adjusted since it would ultimately be the GM's decision to rule how and when patrons take their dues. My idea sprouted with trying to map fantasy archetype skill trees to tarot cards for a homebrew system and I believe this one was the Hanging Man.

                                                    • Reece Shaw
                                                      Reece Shaw  2 weeks back

                                                      "Here's some mechanics now BREAK YOUR GAME"

                                                      I mean... Aight

                                                      • Cryoshakespeare
                                                        Cryoshakespeare  2 weeks back

                                                        Jebediah Kerman has entered the chat

                                                        • Lunar Foxfyre
                                                          Lunar Foxfyre  2 weeks back

                                                          I love all your ideas to be honest.

                                                          • Shane Sibold
                                                            Shane Sibold  2 weeks back

                                                            Love hearing this beauties take on classes and dnd in general. Always good insight and ideas as well as good ole humor thrown in.

                                                            • Mike King
                                                              Mike King  2 weeks back

                                                              3:55 more Katharine Hepburn please!

                                                              • Douglas Vine
                                                                Douglas Vine  2 weeks back

                                                                Ooooh, In the game I run, magic is going to warp (thanks to BBEG) this is a great idea for an effect of times when the magical area fluctuates up. Wonder what the opposite would be during magical droughts. Thanks for the ideas Dael!

                                                                • Epheros Aldor
                                                                  Epheros Aldor  2 weeks back

                                                                  This is really helpful, Dale. Thanks! In my game, I've been working on tweaking my sorcerers because, to me, there isn't something that stands out really about them - I mean thematically, yes, there is the RP stuff, but number crunchy, they can massage their spells, that's really about it. My first tweak is to give sorcerer's access to their entire spell list. Meaning they have access to use all the available spells in the PHB/XGtE sorcerer list (available to their level, of course, using their somewhat flexible spell slots) and not prepare spells. My idea is that through sheer willpower and force of personality they are coalescing raw magic around them into form, whatever form they need.
                                                                  For sorcerers, their bodies and mind are conduits channeling raw magical energy and there are risks for doing that. I hadn't really considered the idea of some of these consequences you've added here in this video and you've helped me focus a bit on balance through this idea.
                                                                  Great content, thanks so much!!

                                                                  • Ethan Oliva
                                                                    Ethan Oliva  2 weeks back

                                                                    I love these videos. One minute, Dael's going on this wonderful tangent of space and stars and time flashing before your eyes, the world warping at your behest as your magic unfolds in the most explosive way possible, and then the next moment, "YA BOIIII"

                                                                    • Tabletop Obscura
                                                                      Tabletop Obscura  2 weeks back

                                                                      I mean theoretically if you're talking a dark future-time travel adventure the majority of it could be written ahead of time and just held in reserve. Write the plot points you want covered in the adventure ahead of time, future details you want the players to know about so they can try to prevent them or just respond to them. The only thing you'd really have to alter is the level of challenge the encounters offer.

                                                                      • Will O
                                                                        Will O  2 weeks back

                                                                        This reminded me a little of how I've read Psykers are handled in the Warhammer 40k universe. If any DMs watch this and think it's a neat idea, but don't like Time Travel (tm) as an option for when your sorcerer breaks, look up the 'Perils of the Warp' from 40k for additional inspiration. Just be aware that game is intentionally more dark/grim than DnD normally is.

                                                                        • Fiona Kriner
                                                                          Fiona Kriner  2 weeks back

                                                                          Druid with a blue streak in her hair?
                                                                          NO. IT CANNOT BE.

                                                                          • Alex Trollip
                                                                            Alex Trollip  2 weeks back

                                                                            The amount of passion for this idea and DND in general is so infectious.
                                                                            Even if the idea was dumb I'd be super on board.

                                                                            That aside, this is so awesome. I am quite new to the dming so I'll run with the normal game for a bit still but it sounds amazing

                                                                            • Alex Trollip
                                                                              Alex Trollip  2 weeks back

                                                                              I'll keep it in my "little" book of ideas to use for later

                                                                          • Shawn Wesley
                                                                            Shawn Wesley  2 weeks back

                                                                            Sounds pretty great. Almost certainly needs some tweaking, but a fantastic starting point for making the sorcerer genuinely unique. I always enjoy a good risk/reward mechanic.


                                                                            I might make some tables, still, that progress either with how many times the sorcerer has warped reality, or progress with level. And then make it a bit more common for this thing to happen. That way I can have some "safe" early level/low chaos repercussions, but as things progress eventually the "going nuclear" option shows up on the table and becomes more and more prominent in the potential outcomes until it's the only thing that will happen when the Wild Magic check fails. That'd also give me more control over when The Bad Thing happens.


                                                                            Of course, the "safe" repercussions still need to be scary and reckless, to build up anticipation of _what else might happen._

                                                                            • Emily Payeur
                                                                              Emily Payeur  2 weeks back

                                                                              I like this! In a case where magic breaks at a bad time or more than once, it could be fun to prep a few smaller encounters/challenges that aren't quite as big as an alternate future. Maybe the sorcerer gets a more narrative-based vision of the future/past, they create a massive bend in physics (permanent reverse gravity on the area?), or summon some alien creature through a tear in reality.

                                                                              • Colin Childress
                                                                                Colin Childress  2 weeks back

                                                                                Random thing, but I thought of a trap I was wondering what you thought of.Trap door with a very deep pit and a gelatinous cube at the bottom. Glyph of Warding at the entrance to use Stoneshape should anyone but me step on it. The floor opens to drop you in then quickly reseals. Now you're on a gelatinous cube and it's pitch black.

                                                                                • DemTacs
                                                                                  DemTacs  2 weeks back

                                                                                  A wild saucerer appears. Your campfire stew increased in deliciousnis.
                                                                                  😜

                                                                                  • Sean Cook
                                                                                    Sean Cook  2 weeks back

                                                                                    And this is why I like to play sorcerers more than wizards. Yes, I like a challenge.

                                                                                    • Matthew Cole
                                                                                      Matthew Cole  2 weeks back

                                                                                      I love your idea for the wild magic surge and the breaking of magic. It reminded me of the Wheel of Time and how male channelers slowly go insane by using their magic.

                                                                                      • Lynneiah
                                                                                        Lynneiah  2 weeks back

                                                                                        I did something similar like this once, except somewhat less drastic. I replaced sorcery points with the Wild Surge, and every time you cast a spell or used a feature that would use sorcery points, the DC went up by that spell's level, or by the sorcery points that would have been spent. Then a d20 was rolled. On a failure, a surge happens and the DC goes back down by 5, resetting to 1 after a long rest.


                                                                                        Then I changed surges to be more dramatic and universally harmful to the sorcerer, but again, nowhere to the same level. More of a 'once per one or two sessions' oh shit moment, rather than a once-a-campaign cataclysm.

                                                                                        • TheEndKing
                                                                                          TheEndKing  2 weeks back

                                                                                          Is the lipstick a recent thing? I can't remember it from earlier videos, but it looks great on you dude.


                                                                                          Your idea for the Sorcerer being inside this sort of inner/outer reality thing, seeing how the heavens work, that's a great idea and very provocative. It could be interesting if they could even see the hands of the gods, pushing and turning the planets and suns and doing whatever else.

                                                                                          • Damien Feymont
                                                                                            Damien Feymont  2 weeks back

                                                                                            This would pair well with making the sorcerer a constitution caster.